![]() Zonder deze cookies kan de site niet goed functioneren. Mechanisme: Hexagon Grid, Trading Makers Ontwerper: Klaus Teuberĭoor zogeheten necessary cookies worden standaard functies geactiveerd om bijvoorbeeld beter te navigeren op de pagina. Type/Thema: Exploration, Negotiation, Science Fiction, Space Exploration Who knows you might meet pirate and you'll have to fight, or traders, perhaps a race of Travelers who will open a worm hole to anywhere on the map. If you got blocked out early from the closest systems, reach further into the stars to other systems. In a four player game each system only holds up to three players colonies. In a three player game you're only allowed two colonies per system. But how many can be in a system (hex) depends on player count. This is the same as building towns in Catan. I think this actually works better.Ĭolonization: You colonize to claim planets in a system. Resource (set collection) becomes part of your strategy without being limited to negotiation and luck of the die. Unless you have a big move and you're missing that one card. but it is no longer a singularly driving force in the game. They still exist and someone can still trade 1:1, 3:1, etc. ![]() Negotiated trades: Since the resources are more readily available there are less negotiated trades. Now there is a new dynamic to the game, going out into space becomes a strategy on its own. There are NPC races that can give you benefits, some of which are +1 resources whenever you get a resource of the same type. This plus no road blocking allows you to trade for resources and keep playing. Goods (a type of resource) trades for 2:1. Additionally the ratios aren't bad, Any resource for 3:1, i.e. Market Trades: Since you have no roads you no longer need ports so, since you no longer have ports you can trade with the market for any resource on your turn provided you have the right cards. ![]() Plus if a player rolls a seven, the person can take a card from any other player, but their opponents now draw a random card from the deck. No matter how unlucky you are you still get something. Two random cards initially, then one, then none as your victory points go up. If you are lower in the points you get cards on your turn regardless of what you roll. They might encounter alien folks and start lucrative trading, with pirates and wormholes being a constant challenge for them.Ĭatan: Starfarers is a new version of Starfarers of Catan, originally released in 1999, that contains completely revised graphics and game materials, revised rules, and (most importantly) a variable game board that brings even more variety to the exploration of space. Maybe they'll find planets with good ore or carbon deposits - or perhaps only barren ice planets. Or we encounter alien folks and start lucrative trading, while pirates and wormholes are a constant challenge.Twenty years ago, the settlers started into the depths of the galaxy to discover unknown planets, the undiscovered universe lying before them. But maybe we discover barren ice planets. Maybe we can find planets with good ore or carbon deposits. The undiscovered universe lies before us and the new variable game plan brings even more variety. ![]() This completely revised reissue of the classic "The Starfarers of Catan™" contains atmospheric illustrations, refined rules and redesigned game components. Twenty years ago, the settlers have already started into the depths of the galaxy to discover unknown planets. Equip yourself against the lurking danger of space pirates. Increase your resource production to build new transport ships and spaceports. Along the way, you befriend alien civilizations who might become valued trading partners. You and your fellow Catanians travel in spaceships to distant planetary systems in search of more resources. ![]() Finally, a jump to the stars has succeeded! It is the middle of the 3rd millennium. ![]()
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