![]() ![]() ![]() Testament to that is the way I finished my first quest without playing a single card. That's a bit harsh, because Griftlands is so much more than a card game. Griftlands would be more like the guy who does a big show and dance when you knock his drink over, but then doesn't want to take things outside because he sprained his knee the day before playing boules. ![]() If we were inside one of Griftlands' many shady bars, Monster Train and Slay The Spire would be the two hunks menacing up a corner that the rest of the clientele are too scared to go near. I should caveat this by saying that I've been playing in-between Monster Train runs, and so the poor thing was always going to suffer. Thing is, it gets flabby, and the parts where you're actually playing cards just aren't that great. Decisions constantly come back to haunt you in ways that feel seamless. Parts of it are very impressive, and those parts are very impressively tied together. That sounded wild to me even before I learnt that it's about moseying around as a bounty hunter in an alien city, doing odd jobs for the locals and building up a network of friends and enemies as you work towards pulling off one last big gig. It's an unusually story-focused deckbuilding roguelike - and it's from Klei, of Oxygen Not Included and Don't Starve fame. You can grab it now on Windows, Mac and Linux, and it's also coming to Nintendo Switch, Xbox One and PS4 on June 4th.A deckbuilding roguelike with stories and excellent rippling consequences, hooked up to two underwhelming card gamesĬhrist, I'm not sure what to make of Griftlands. Griftlands has left early access and is available on both Steam and Epic Games Store, priced at £13/€14/$16. Besides, we probably shouldn't listen to Matt anyway - he admitted to selling his poor, sweet alien dog in that review. They're fresh, interesting and help you persuade your way out of situations, rather than simply start blasting. My main gripe was that card battles were a bit repetitive, though I did enjoy the negotiations more than it seems Matt did. "It's decent! It functions, it works, it's fine. I was never excited to land a new card," he wrote in his early access Griftlands review last year. "It's competent enough, but it doesn't sing: I plumped for a strategy that seemed pretty obvious, and it served me well right to the very end. While the game has good ideas separating its conversational and gun-toting card battles, Matt Cox thought neither quite hit the mark that Monster Train or Slay The Spire did. I really enjoyed Griftlands, though it's hard not to compare it to other excellent deckbuilding roguelikes. It's full release comes with the conclusion to Smith's story, and the devs say they're working on translating into more languages (currently it's playable in English and Chinese). The game launched in early access on the Epic Games Store in 2019, before arriving (again, in early access) on Steam around this time last year. While each run has a main plot, you'll discover random events, new characters, items and cards each time you play. Each character has unique cards they can collect, and individual storylines that follow their journeys through the Griftlands. In Griftlands, you play as either Sal the adventurer, Rook the spy, or Smith the "colossal walking disaster". It's a brilliant deckbuilding roguelite that pits you against enemies in battles of the mind (to negotiate tough situations) or battles of the, uh, body (shooty shooty), as you follow the stories of three characters on a dingy sci-fi world. These are the sorts of things you can get up to in Klei Entertainment's Griftlands, which has now left early access. Exploring backwater planets, recruiting pals and making important decisions that could come back to haunt you - I could be talking about Mass Effect, but I promise I'm not (this time). ![]()
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